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Constructing Customized Interpreters from Reusable Evaluators Using Game.
Stijn Timbermont
Coen De Roover
Theo D'Hondt
Published in:
SC@TOOLS (2012)
Keyphrases
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game theory
computer games
nash equilibrium
game theoretic
evaluation criteria
game play
perfect information
description language
game playing
game design
video games
educational games
pursuit evasion
virtual machine
serious games
software components
decision problems
software reuse
search algorithm
multi agent