Usability and engagement of a digital and multisensorial tool for immersive storytelling: a pilot study.
Federica SommaRaffaele Di FuccioLavinia LattanzioFrancesco FerrettiOnofrio GigliottaPublished in: PSYCHOBIT (2020)
Keyphrases
- pilot study
- virtual environment
- learning environment
- learning gains
- computer games
- virtual world
- virtual reality
- middle school students
- elementary school
- science learning
- multi user
- digital technologies
- pilot project
- digital storytelling
- usability studies
- human computer interaction
- user experience
- e learning
- virtual reality technology