Analyzing Head-Mounted AR Device Energy Consumption on a Frame Rate Perspective.
Jaewon ChoiSeonjoo ParkJeongGil KoPublished in: SECON (2017)
Keyphrases
- head mounted
- energy consumption
- augmented reality
- frame rate
- standard pc
- eye tracking
- eye tracker
- wireless sensor networks
- energy saving
- energy efficiency
- sensor networks
- video sequences
- high speed
- gaze estimation
- eye movements
- video camera
- human computer interaction
- gaze tracking
- virtual reality
- viewpoint
- sensor nodes
- head motion
- routing protocol
- total energy
- user interface
- d scene
- dynamic scenes
- bitstream
- power consumption
- real time
- computer vision