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A PDDL-Based Planning Architecture to Support Arcade Game Playing.
Olivier Bartheye
Eric Jacopin
Published in:
AGS (2009)
Keyphrases
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game playing
ai planning
planning problems
game tree search
video games
general game playing
planning domains
board game
game tree
derived predicates
end users
opponent modeling
heuristic search
situation calculus
game players
temporal planning
design principles
computer games