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Using a Controlled Natural Language for Specifying the Narratives of Serious Games.
Frederik Van Broeckhoven
Joachim Vlieghe
Olga De Troyer
Published in:
ICIDS (2015)
Keyphrases
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serious games
virtual environment
game engine
educational games
game play
intelligent tutoring
video games
learning scenarios
computer games
game development
educational tools
design principles
learning processes
game design
usability testing
virtual characters
digital games
social skills
communication skills