Augmented reality, the future of contextual mobile learning.
Roopesh Kevin SungkurAkshay PanchooNitisha Kirtee BhoyrooPublished in: Interact. Technol. Smart Educ. (2016)
Keyphrases
- augmented reality
- mobile learning
- learning games
- m learning
- mobile phone
- higher education
- mobile devices
- learning experience
- learning activities
- language learning
- learning tools
- human computer interaction
- virtual objects
- university students
- mixed reality
- mobile technologies
- learning technologies
- e learning
- handheld devices
- mobile learning environment
- virtual reality
- multi user
- user interface
- real environment
- real scenes
- context aware mobile learning
- learning content
- learning environment
- problem based learning
- student learning
- eye tracking
- computer graphics
- camera tracking
- head mounted display
- learning process