Design Patterns and Trade-Offs in Responsive Visualization for Communication.
Hyeok KimDominik MoritzJessica HullmanPublished in: CoRR (2021)
Keyphrases
- design patterns
- trade off
- object oriented
- software engineering
- software architecture
- object oriented software
- software design
- software systems
- usage scenarios
- design principles
- metamodel
- database driven
- specific problems
- process model
- ontology driven
- learning games
- design requirements
- learning objects
- data analysis
- communication systems
- information systems
- pattern languages
- artificial intelligence
- open source
- augmented reality
- self organizing maps
- business process