A Virtual Audience System for Enhancing Embodied Interaction Based on Conversational Activity.
Yoshihiro SejimaYutaka IshiiTomio WatanabePublished in: HCI (12) (2011)
Keyphrases
- cognitive process
- human computer interaction
- face to face interaction
- human communication
- virtual characters
- virtual environment
- augmented reality
- group activities
- multi modal
- virtual world
- virtual objects
- digital signage
- conversational agent
- virtual humans
- face to face interactions
- physical world
- multi party
- user interaction
- human activities
- nonverbal communication
- real time
- cognitive science
- virtual reality
- turn taking
- hidden markov models
- activity theory
- multi touch
- collaborative virtual environments
- natural language