Visual feedback and guided balance training in an immersive virtual reality environment for lower extremity rehabilitation.
Sydney SegearVuthea ChheangLauren BaronJicheng LiKangsoo KimRoghayeh Leila BarmakiPublished in: Comput. Graph. (2024)
Keyphrases
- virtual reality
- virtual training
- virtual humans
- visual feedback
- virtual environment
- force feedback
- virtual world
- haptic device
- augmented reality
- computer graphics
- three dimensional
- lower extremity
- virtual space
- real time
- mixed reality
- virtual reality technology
- haptic interaction
- interactive virtual
- human computer interface
- robotic systems
- virtual reality environments
- eye gaze
- multi user
- dynamic environments
- virtual museum
- image sequences