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HLBVH: hierarchical LBVH construction for real-time ray tracing of dynamic geometry.

Jacopo PantaleoniDavid Luebke
Published in: High Performance Graphics (2010)
Keyphrases
  • ray tracing
  • real time
  • image synthesis
  • three dimensional
  • computationally intensive
  • graphics hardware
  • image sequences
  • texture mapping