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Volumetric Ambient Occlusion for Real-Time Rendering and Games.

László Szirmay-KalosTamás UmenhofferBalázs TóthLászló SzécsiMateu Sbert
Published in: IEEE Computer Graphics and Applications (2010)
Keyphrases
  • real time rendering
  • ambient occlusion
  • computer graphics
  • image synthesis
  • image based rendering
  • global illumination
  • gpu implementation
  • frame rate
  • free form
  • real time
  • motion estimation