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Volumetric Ambient Occlusion for Real-Time Rendering and Games.
László Szirmay-Kalos
Tamás Umenhoffer
Balázs Tóth
László Szécsi
Mateu Sbert
Published in:
IEEE Computer Graphics and Applications (2010)
Keyphrases
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real time rendering
ambient occlusion
computer graphics
image synthesis
image based rendering
global illumination
gpu implementation
frame rate
free form
real time
motion estimation