Creating different learning experiences: assessment of usability factors in an interactive three-dimensional holographic projection system for experiential learning.
Hsinfu HuangChin-wei ChenPublished in: Univers. Access Inf. Soc. (2019)
Keyphrases
- learning experience
- experiential learning
- assessment tool
- learning tools
- e learning
- learning theories
- learning process
- technology enhanced
- st century
- video games
- lifelong learning
- game design
- learning design
- learning outcomes
- learning styles
- mobile learning
- learning resources
- effective learning
- factors affecting
- m learning
- learning scenarios
- learning tasks
- technology supported
- learning theory
- learning algorithm