Load balancing for massively multiplayer online games.
Fengyun LuSimon E. ParkinGraham MorganPublished in: NETGAMES (2006)
Keyphrases
- load balancing
- massively multiplayer online games
- computer games
- dynamic load balancing
- multi agent systems
- distributed systems
- peer to peer
- fault tolerance
- grid computing
- mobile agents
- peer to peer systems
- load balance
- fault tolerant
- resource utilization
- parallel database systems
- round robin
- parallel query processing
- real time
- data replication
- scheduling policies
- multimedia