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Real-time Messaging Platforms for Storytelling and Gamification in Museums: A case history in Milan.

Stefania BoianoPietro CuomoGiuliano Gaia
Published in: EVA (2016)
Keyphrases
  • real time
  • serious games
  • low cost
  • control system
  • high speed
  • fault tolerant
  • cultural heritage
  • database
  • search engine
  • metadata
  • case study
  • vision system
  • data acquisition
  • real time systems
  • event driven