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Using i* to Capture Consumer Preferences as Requirements for Software Product Lines.
Jelena Zdravkovic
Constantinos Giannoulis
Eric-Oluf Svee
Published in:
iStar (2013)
Keyphrases
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software product line
product line
goal driven
software engineering
life cycle
learning methodologies
software development
future directions
user preferences
functional requirements
adult literacy
customer preferences
teaching learning
electronic commerce
information technology
multimedia
decision making