Correction to: Comparing head gesture, hand gesture and gamepad interfaces for answering Yes/No questions in virtual environments.
Jingbo ZhaoRobert S. AllisonPublished in: Virtual Real. (2020)
Keyphrases
- virtual environment
- hand gestures
- hand gesture recognition
- human computer interaction
- gesture recognition
- virtual reality
- natural interaction
- interaction model
- sign language
- virtual world
- hand tracking
- computer graphics
- user interface
- virtual objects
- video camera
- multi user
- interface design
- collision detection
- serious games
- hand postures
- synthetic characters
- role play
- multimodal interfaces
- robotic arm
- augmented reality
- virtual humans
- recognition algorithm