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Serious Gaming for Behavior Change: The State of Play.

Björn W. SchullerIan DunwellFelix WeningerLucas Paletta
Published in: IEEE Pervasive Comput. (2013)
Keyphrases
  • state space
  • database
  • real time
  • dynamic behavior
  • real world
  • machine learning
  • website
  • search algorithm
  • user interface
  • learning tools
  • state transitions
  • behave differently