The Effects of Serious Games' Genres and Frequency of Exposure on Children's Dietary Preferences.
Oteng NtswengSharon Swee-Lin TanPublished in: ICIS (2016)
Keyphrases
- serious games
- educational games
- computer games
- educational software
- spectral density
- video games
- game play
- game engine
- virtual environment
- game design
- learning scenarios
- intelligent tutoring
- learning processes
- social skills
- educational tools
- usability testing
- user preferences
- virtual characters
- game based learning
- learning tools
- game development
- digital games
- genre classification
- learning process
- adventure game
- machine learning
- expert systems