AR Patterns: Event-Driven Design Patterns in Creating Augmented Reality Experiences.
Philipp AckermannPublished in: EuroXR (2023)
Keyphrases
- augmented reality
- design patterns
- event driven
- software engineering
- object oriented
- virtual objects
- learning games
- mixed reality
- human computer interaction
- software systems
- virtual reality
- markerless
- real environment
- software architecture
- molecular structures
- real time
- promising experimental results demonstrate
- camera tracking
- mobile augmented reality
- real scenes
- learning objects
- user interface
- live video
- behavioural patterns
- markup language
- process model
- expert systems
- head mounted display
- field of view
- relational databases
- database systems
- image processing
- tangible interaction
- learning algorithm