Escape the Fake: Development and Evaluation of an Augmented Reality Escape Room Game for Fighting Fake News.
Irina ParaschivoiuJosef BuchnerRobert PraxmarerThomas Layer-WagnerPublished in: CHI PLAY (2021)
Keyphrases
- augmented reality
- learning games
- real environment
- mixed reality
- virtual objects
- human computer interaction
- virtual reality
- mobile augmented reality
- real scenes
- user interface
- live video
- markerless
- multi user
- virtual world
- software engineering
- camera tracking
- artificial intelligence
- computer generated imagery
- video games
- context aware
- computer generated images
- tangible interaction