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Informing Children about Privacy: A Review and Assessment of Age-Appropriate Information Designs in Kids-Oriented F2P Video Games.

Martin SasMaarten DenooJan Tobias Mühlberg
Published in: Proc. ACM Hum. Comput. Interact. (2023)
Keyphrases
  • video games
  • private information
  • end users
  • computer games
  • case study
  • collaborative learning
  • learning activities
  • privacy preserving
  • sensitive information
  • privacy concerns