The benefits of using a walking interface to navigate virtual environments.
Roy A. RuddleSimon LesselsPublished in: ACM Trans. Comput. Hum. Interact. (2009)
Keyphrases
- virtual environment
- virtual reality
- natural interaction
- virtual world
- interaction model
- computer graphics
- multi user
- user interface
- physical environment
- virtual characters
- collision detection
- synthetic characters
- role play
- serious games
- virtual agents
- virtual learning environments
- learning processes
- three dimensional
- interface design
- virtual humans
- computer vision
- augmented reality
- virtual training