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Keep Calm and Aim for the Head: Biofeedback-Controlled Dynamic Difficulty Adjustment in a Horror Game.

Paraschos MoschovitisAlena Denisova
Published in: IEEE Trans. Games (2023)
Keyphrases
  • image recognition
  • database
  • real time
  • case study
  • video games
  • game play
  • game theoretic
  • image features
  • virtual world
  • game theory
  • evolutionary game