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Who but not where: The effect of social play on immersion in digital games.
Paul A. Cairns
Anna Louise Cox
Matthew Day
Hayley Martin
Thomas Perryman
Published in:
Int. J. Hum. Comput. Stud. (2013)
Keyphrases
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digital games
learning environment
virtual reality
digital game based learning
social interaction
computer games
social networks
virtual environment
foreign language learners
game based learning
serious games
social media
user preferences
game play
game design
multimedia
learning algorithm
machine learning