A Serious Game for Measuring and Displaying Mathematics Competencies of Disabled Students.
Umi Laili YuhanaRemy Giovanny MangowalEko Mulyanto YuniarnoSiti RochimahMauridhi Hery PurnomoPublished in: SeGAH (2019)
Keyphrases
- serious games
- disabled students
- virtual environment
- learning objectives
- game engine
- game play
- video games
- game design
- educational games
- computer games
- computer science
- blended learning
- game development
- design principles
- project management
- learning processes
- learning scenarios
- artificial intelligence
- online course
- machine learning
- databases
- context aware
- learning activities
- social media
- active learning
- emotional intelligence
- user interface
- expert systems
- adaptive hypermedia