Fast Algorithm for Catching a Prey Quickly in Known and Partially Known Game Maps.
Jorge A. BaierAdi BoteaDaniel HaraborCarlos HernándezPublished in: IEEE Trans. Comput. Intell. AI Games (2015)
Keyphrases
- computational complexity
- dynamic programming
- computationally efficient
- learning algorithm
- improved algorithm
- preprocessing
- detection algorithm
- times faster
- worst case
- optimal solution
- search space
- cost function
- theoretical analysis
- tree structure
- experimental evaluation
- virtual world
- optimization algorithm
- clustering method
- particle swarm optimization
- computational cost
- significant improvement
- matching algorithm
- path planning
- high accuracy
- optimal strategy
- ant colony optimization
- expectation maximization
- neural network
- probabilistic model
- np hard
- objective function
- genetic algorithm