Can Gamification Make Driving Styles More Sustainable? A Real-World Pilot Study.
Giuliana VitielloAndrea Antonio CantoneMarco RomanoMonica SebilloSimone SilvestriPublished in: GoodIT (2023)
Keyphrases
- pilot study
- real world
- computer games
- user experience
- synthetic data
- wide range
- science learning
- case study
- cost effective
- learning gains
- real life
- data sets
- elementary school
- management system
- learning algorithm
- data mining
- middle school students
- pilot project
- idea generation
- autonomous driving
- epistemological beliefs