Virtual Reality Telepresence: 360-Degree Video Streaming with Edge-Compute Assisted Static Foveated Compression.
Xincheng HuangJames RiddellRobert XiaoPublished in: IEEE Trans. Vis. Comput. Graph. (2023)
Keyphrases
- virtual reality
- video streaming
- virtual environment
- video streams
- rate control
- video quality
- video transmission
- low complexity
- peer to peer
- multiple description coding
- computer graphics
- error resilient
- video content
- augmented reality
- image compression
- virtual world
- three dimensional
- virtual reality technology
- user experience
- virtual humans
- image processing
- virtual museum
- multiple description
- compression ratio
- visual information
- vision system
- compression algorithm
- bit rate
- virtual space
- high speed
- real time
- interactive virtual
- tangible user interface