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A Layered Particle-Based Fluid Model for Real-Time Rendering of Water.
Florian Bagar
Daniel Scherzer
Michael Wimmer
Published in:
Comput. Graph. Forum (2010)
Keyphrases
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fluid model
real time rendering
computer graphics
stochastic model
image synthesis
queueing networks
image based rendering
arrival rate
steady state
gpu implementation
frame rate
heavy traffic
state dependent
independent and identically distributed
queueing systems
service times
high speed
sufficient conditions