Grab-and-Throw Metaphor: Adapting Desktop-based Interaction Paradigms to Virtual Reality.
Frank SteinickeKlaus H. HinrichsPublished in: 3DUI (2006)
Keyphrases
- virtual reality
- virtual environment
- collaborative virtual environments
- virtual space
- augmented reality
- computer graphics
- user interface
- virtual world
- three dimensional
- computer interface
- multi sensory
- computer animation
- interactive virtual
- virtual museum
- human computer interaction
- virtual humans
- input device
- virtual objects
- photorealistic
- virtual reality technology
- virtual reality environments
- computer vision
- virtual training
- force feedback
- user interaction
- image processing