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Motion recognition of self and others on realistic 3D avatars.

Sahil NarangAndrew BestAndrew W. FengSin-Hwa KangDinesh ManochaAri Shapiro
Published in: Comput. Animat. Virtual Worlds (2017)
Keyphrases
  • motion recognition
  • human motion
  • video sequences
  • virtual environment
  • virtual world
  • human actions
  • computer vision
  • motion patterns
  • real time
  • viewpoint
  • human body
  • motion primitives