To Gamify or Not?: On Leaderboard Effects, Student Engagement and Learning Outcomes in a Cybersecurity Intervention.
Mac MaloneYicheng WangKedrian JamesMurray AndereggJan WernerFabian MonrosePublished in: SIGCSE (2021)
Keyphrases
- learning outcomes
- student engagement
- individual differences
- learning experience
- learning processes
- learning environment
- collaborative learning
- learning styles
- learning achievement
- pedagogical agents
- learning effect
- game based learning
- learning gains
- learning tools
- student learning
- conceptual framework
- learning scenarios
- learning goals
- learning resources
- data mining