Ray tracing depth maps using precomputed edge tables.
Kevin EganIvan NeulanderPublished in: SIGGRAPH Sketches (2005)
Keyphrases
- ray tracing
- depth map
- d scene
- photorealistic
- image synthesis
- depth information
- multi view
- stereo matching
- view synthesis
- high quality
- three dimensional
- computationally intensive
- image sequences
- object boundaries
- real scenes
- input image
- high resolution
- stereo pair
- depth estimation
- specular reflection
- texture mapping
- super resolution
- computer graphics
- stereo camera
- low resolution
- depth images
- integral image
- pairwise
- implicit surfaces