Design computer-assisted learning in an online Augmented Reality environment based on Shneiderman's eight Golden Rules.
Naladtaporn AottiwerchUrachart KokaewPublished in: JCSSE (2017)
Keyphrases
- augmented reality
- computer assisted learning
- tangible interaction
- real environment
- user interface
- mixed reality
- learning games
- real time
- human computer interaction
- virtual objects
- design process
- online learning
- virtual reality
- computer aided
- real scenes
- camera tracking
- learning processes
- virtual world
- mobile robot
- head mounted display