Effects of dynamic field-of-view restriction on cybersickness and presence in HMD-based virtual reality.
Joel TeixeiraStephen A. PalmisanoPublished in: Virtual Real. (2021)
Keyphrases
- virtual reality
- field of view
- augmented reality
- virtual environment
- head mounted display
- image acquisition
- virtual world
- computer graphics
- single camera
- virtual objects
- multiple cameras
- three dimensional
- high resolution
- omnidirectional camera
- dynamic environments
- image resolution
- photorealistic
- region of interest
- interactive virtual
- calibration method
- virtual reality technology
- virtual space
- virtual humans
- head mounted
- virtual training
- medical images
- virtual museum
- camera placement
- tangible user interface