Imitating play from game trajectories: Temporal difference learning versus preference learning.
Thomas Philip RunarssonSimon M. LucasPublished in: CIG (2012)
Keyphrases
- game playing
- temporal difference learning
- preference learning
- ordinal regression
- gaussian processes
- pairwise comparison
- video games
- recommender systems
- game play
- computer games
- active learning
- ranking functions
- learning experience
- fixed point
- feature selection
- graphical models
- data mining
- function approximation
- binary classification
- reinforcement learning
- bayesian networks
- machine learning