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Effect of Emotion and Articulation of Speech on the Uncanny Valley in Virtual Characters.
Angela Tinwell
Mark Grimshaw
Debbie Abdel Nabi
Published in:
ACII (2) (2011)
Keyphrases
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virtual characters
emotional state
virtual environment
social interaction
emotion recognition
speech recognition
crowd simulation
embodied conversational agents
virtual humans
serious games
facial expressions
cognitive architecture
audio visual
multimedia
human emotion