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Accessibility and Usability of Educational Gaming Environments for Disabled Students.

Marion A. HershBarbara Leporini
Published in: ICALT (2012)
Keyphrases
  • disabled students
  • blended learning
  • online course
  • dynamic environments
  • real world
  • online learning
  • computer games
  • video games
  • user satisfaction
  • website
  • virtual environment
  • educational games
  • serious games