Rendering and animation of gaseous phenomena by combining fast volume and scanline A-buffer techniques.
David S. EbertRichard E. ParentPublished in: SIGGRAPH (1990)
Keyphrases
- computer graphics
- volume rendering
- volume data
- direct volume rendering
- ray casting
- dynamic programming
- real time rendering
- stereo matching
- rendered images
- computer animation
- high quality
- user interface
- high fidelity
- frame buffer
- programming education
- visual effects
- ray tracing
- texture mapping
- real time
- image synthesis
- combining multiple
- motion capture
- steady state
- computer vision
- neural network