3-d Virtual World Education: an Empirical Comparison with Face-to-Face Classroom.
Xiaofeng ChenKeng SiauFiona Fui-Hoon NahPublished in: ICIS (2010)
Keyphrases
- virtual world
- deaf students
- virtual learning environments
- game based learning
- virtual environment
- elementary school
- technology enhanced
- secondary school
- digital games
- teacher education
- blended learning
- educational technology
- mixed reality
- post secondary
- science learning
- virtual reality
- primary school
- information literacy
- mobile technologies
- communication skills
- teaching learning
- classroom environment
- e learning
- physical world
- professional development
- preservice teachers
- distance learning
- collaborative learning
- learning environment
- multi user
- learning activities
- higher education
- learning community
- virtual communities
- early childhood
- digital technologies
- high school
- technology integration
- classroom activities
- hong kong
- educational settings
- social context
- augmented reality
- distance education
- hybrid learning
- information and communication technologies
- teaching methods
- classroom practice
- educational process
- computer technology
- project based learning
- serious games
- middle school
- technology enhanced learning
- science education
- classroom teaching
- education programs
- tablet pc
- digital literacy