Open-source 3-D printing technologies for education: Bringing additive manufacturing to the classroom.
Chelsea SchellyGerald C. AnzaloneBas WijnenJoshua M. PearcePublished in: J. Vis. Lang. Comput. (2015)
Keyphrases
- open source
- digital technologies
- mobile technologies
- deaf students
- technology supported
- st century
- face to face instruction
- elementary school
- educational settings
- educational practices
- hybrid learning
- educational materials
- primary school
- secondary school
- educational technology
- technology enhanced
- internet technology
- learning experience
- digital media
- e learning
- high school
- blended learning
- teaching learning
- information and communication technologies
- teacher training
- classroom teaching
- educational process
- learning environment
- virtual classroom
- information literacy
- information and communications technology
- teacher education
- science education
- case study
- source code
- collaborative learning
- online learning
- mobile phone
- distance learning
- digital games
- professional development
- project based learning
- post secondary
- hong kong
- learning theories
- learning technologies
- open standards
- technology integration
- web based learning
- classroom practice
- early childhood
- advanced technologies
- communication skills
- computer based training
- learning activities
- preservice teachers
- mobile learning
- science teachers
- mobile devices
- java platform
- digital literacy
- tablet pc
- student learning
- serious games
- learning styles
- advanced technology
- student centered