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The effects of virtual characters on audiences' movie experience.

Tao LinShigeo MorishimaAkinobu MaejimaNingjiu Tang
Published in: Interact. Comput. (2010)
Keyphrases
  • virtual characters
  • virtual environment
  • social interaction
  • embodied conversational agents
  • user experience
  • cognitive model
  • crowd simulation
  • reinforcement learning
  • virtual reality
  • cognitive architecture