A Faster Algorithm for Solving One-Clock Priced Timed Games.
Thomas Dueholm HansenRasmus Ibsen-JensenPeter Bro MiltersenPublished in: CONCUR (2013)
Keyphrases
- learning algorithm
- experimental evaluation
- times faster
- preprocessing
- recognition algorithm
- improved algorithm
- decision trees
- search space
- combinatorial optimization
- computational complexity
- theoretical analysis
- memory efficient
- weighted majority
- convex hull
- matching algorithm
- detection algorithm
- computationally efficient
- optimization algorithm
- particle swarm optimization
- high accuracy
- worst case
- cost function
- significant improvement
- k means
- segmentation algorithm
- monte carlo
- high speed
- computational cost
- knapsack problem
- lower bound
- quadratic optimization problems