Using Gamification Based on Virtual Reality Mobile Platform for Treatment of Adults with Amblyopia.
Fateme HosseinniaAli KhaleghiKamran MahmoudiPublished in: IMCL (2019)
Keyphrases
- virtual reality
- mobile platform
- virtual environment
- mobile robot
- urban scenes
- mobile devices
- mobile applications
- photorealistic
- handheld devices
- smart phones
- user experience
- augmented reality
- three dimensional
- computer graphics
- interactive virtual
- virtual world
- virtual reality technology
- virtual humans
- multimedia
- planar surfaces
- virtual training
- wifi
- d scene
- mobile phone
- vision system
- data analysis
- real time