"But do they like it?" Participant satisfaction and gameplay experience of a public health videogame intervention in adolescents.
Kimberly HieftjeTyra PendergrassErika MontanaroTassos KyriakidesOrli FlorsheimLynn E. FiellinPublished in: SeGAH (2018)
Keyphrases
- game play
- public health
- video games
- user experience
- game design
- game players
- computer games
- serious games
- national security
- educational games
- learning experience
- policy makers
- infectious disease
- information systems
- game playing
- learning processes
- health information
- disease outbreaks
- game mechanics
- west nile virus
- game development
- artificial intelligence
- severe acute respiratory syndrome
- user behavior
- case study
- outbreak detection
- databases
- database