Computational Thinking through Design Patterns in Video Games.
Giulio BarberoMarcello A. Gómez MaureiraFelienne F. J. HermansPublished in: CoRR (2024)
Keyphrases
- computational thinking
- video games
- design patterns
- game design
- educational games
- object oriented
- software engineering
- game play
- learning experience
- learning tools
- learning games
- computer games
- authoring tool
- software systems
- learning objects
- serious games
- design principles
- commercial games
- software architecture
- learning materials
- machine learning
- e learning
- database
- cooperative