An interactive display for approximation by linear programming.
Paul S. LaFataJ. Ben RosenPublished in: Commun. ACM (1970)
Keyphrases
- linear programming
- digital signage
- multi touch
- linear program
- approximation error
- real time
- primal dual
- approximation algorithms
- algorithm for linear programming
- graphical display
- error bounds
- virtual reality
- user interaction
- dynamic programming
- np hard
- optimal solution
- feasible solution
- graphical interface
- objective function
- data sets
- special case
- integer programming
- high resolution
- network flow
- search algorithm
- live video
- case study