Wherever Hardware, There'll be Games. The evolution of hardware and shifting industrial leadership in the gaming industry 1968-2004.
Jan JörnmarkAnn-Sofie AxelssonMirko ErnkvistPublished in: DiGRA Conference (2005)
Keyphrases
- low cost
- real time
- hardware and software
- hardware implementation
- computer games
- computing power
- computer systems
- video games
- computer hardware
- computing systems
- massively parallel
- virtual environment
- embedded systems
- single chip
- image processing
- neural network
- personal computer
- signal processing
- case study
- technology transfer
- game players