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User-centred design with visually impaired pupils: A case study of a game editor for orientation and mobility training.

Elke E. MattheissGeorg RegalDavid SellitschManfred Tscheligi
Published in: Int. J. Child Comput. Interact. (2017)
Keyphrases
  • user centred design
  • serious games
  • online learning
  • virtual world
  • video games
  • human factors
  • knowledge base
  • learning environment
  • information retrieval systems
  • human computer interaction