Localizing Sound Sources in a CAVE-Like Virtual Environment with Loudspeaker Array Reproduction.
Matti GröhnTapio LokkiTapio TakalaPublished in: Presence Teleoperators Virtual Environ. (2007)
Keyphrases
- virtual environment
- sound source
- real environment
- virtual reality
- environmental sounds
- sound signals
- virtual world
- computer graphics
- physical environment
- virtual characters
- speech signal
- serious games
- interaction model
- focus of attention
- audio visual
- non stationary
- reinforcement learning
- learning outcomes
- augmented reality
- collaborative learning
- low level
- pattern recognition